My name is Evgenia. I’m a Game Writer and Narrative Designer from St. Petersburg, focused on creating player experiences through character-driven storytelling and in-game narrative content.
I write dialogue, narrative events, and interactive storylines that support gameplay pacing and player engagement. My approach combines strong character voice, emotional resonance, and player behavior understanding — turning narrative into a tool for retention and immersion.
Write to me onLinkedIn. Or by e-mail: evgenia.panycheva@gmail.com
Enjoy your journey through Wonderland!
Добро пожаловать в страну чудес!
Меня зовут Евгения Панычева. Я геймдизайнер с фокусом на системный и нарративный дизайн. Работаю с механиками, структурой геймплея и интерактивным сторителлингом.
В портфолио представлены примеры геймдизайн-документации, прототипов механик, нарративных разработок и материалов коммерческих игровых проектов.
This section presents projects carried out within the framework of commercial cooperation. **Some materials are presented in abbreviated form due to NDA restrictions.
Mole's Journey
2D Adventure + Merge
The vivid adventure about a baby Mole who embarks on a journey through magical worlds to find stolen artifacts and save his kingdom. The player will explore four regions, extract resources, craft, set up a base, meet unusual characters and search for pets.
The application with visual novels, inside of which there is character leveling and relationships
The interactive game platform where every episode becomes a story. The player reads, chooses and influences the plot in different genres: romance, adventure, fantasy, horror, mystery. It is the choices that determine the fate of the characters and who to eventually build a relationship with.
The mobile application for communication and role-playing games with AI characters
The user chooses a character with a unique personality and plunges into a dialogue, where the conversation gradually turns into an interactive story. The characters react to the player's actions and propose new plot scenarios for communication.
The player chooses a character with a unique story and enters into a correspondence, where he influences the development of dialogue and relationships through the choice of replicas. As they communicate, new storylines and content are revealed, and the characters' reactions depend on the player's decisions, creating the effect of a personalized interactive story.
Here are game prototypes and concepts developed to test mechanics and game ideas.
Prototyping allows you to quickly test game solutions and evaluate the player's interaction with the system.
COFFEE UNDERCOVER
2D Stealth + Simulator
The protagonist is an undercover spy who works as a barista in an elite coffee shop in the epicenter of the cyber empire. His task is to poison bankers, police officers and propagandists, extract data and remain invisible to the total surveillance system.
The candy-pink world of dating, where abuse, exes and perverts are hidden behind a cute wrapper. The player goes on dates, catches red flags and monitors mental health. The worse the relationship, the more the world loses color.
The example of a prototype for an online school advertising campaign «Дом знаний»
The first episode of a series of onboarding quizzes in the format of a visual novel is presented. The player gets to know the main character and the interactive world. The core mechanics are based on a story-driven selection of subjects and answers, which makes the process feel like a game rather than a test.